
Virtual Currencies and Business Models

Interactive Video
•
Business, Computers, Fun
•
9th - 12th Grade
•
Hard

Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a virtual currency as described in the video?
A currency that is universally accepted worldwide.
A currency that exists only in physical form.
A digital form of currency used in specific environments.
A currency backed by gold reserves.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of the video, what can rubies be used for in Wonderhill?
To invest in the stock market.
To exchange for US dollars.
To buy items and abilities within the game.
To purchase real estate in the real world.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT mentioned as a use of Linden dollars in Second Life?
Buying virtual land.
Paying for virtual services.
Designing and selling virtual items.
Purchasing real-world goods.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of virtual currencies over subscription models?
They allow users to pay according to the value they perceive.
They are more secure.
They are easier to implement.
They require less technology to manage.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the video describe the advertising model?
As a seamless integration into user experience.
As a model that enhances user engagement.
As the most profitable model available.
As generally annoying and interruptive.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key problem with subscription models according to the video?
They are too cheap for most users.
They are too complex to manage.
They are universally disliked by users.
They do not capture the full value users derive from the service.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the video suggest about the relationship between advertising and user experience?
Advertising has no impact on user experience.
More advertising leads to a better user experience.
Advertising is the primary reason for user engagement.
Increased advertising generally worsens the user experience.
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