Mobile Game Marketing and Metrics

Mobile Game Marketing and Metrics

Assessment

Interactive Video

Computers, Business

9th - 12th Grade

Medium

Created by

Emma Peterson

Used 1+ times

FREE Resource

The video tutorial by Ask gamedev explores the mobile gaming market, focusing on monetization models like freemium and premium, and the liveops lifecycle. It discusses in-app purchases, advertising, and user acquisition strategies, emphasizing the importance of metrics like DAU, MAU, and ROAS. The video also highlights the role of analytics in optimizing game performance and user retention.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary reason for the competitive nature of the mobile gaming market?

The high cost of game development

The large number of available platforms

The large segment size of mobile games

The limited number of game developers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of the liveops lifecycle in mobile game development?

One-time game release with no updates

Iterative improvements based on live data

No need for user feedback

Focus solely on gameplay enhancements

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common feature of live events in mobile games?

They require no user engagement

They offer special gameplay or rewards for a limited time

They are only available in paid apps

They are unscheduled and random

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which monetization model involves users making purchases within the app?

In-app advertising

Paid apps

In-app purchases

Subscription services

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common strategy for acquiring users organically?

Paying for ads on social media

Developing a complex in-game economy

Offering discounts on in-app purchases

Using word-of-mouth and media coverage

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does ROAS stand for in the context of mobile game advertising?

Revenue on Ad Sales

Return on Advertising Spend

Rate of Ad Success

Return on App Sales

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a popular ad network for mobile games?

AdColony

Unity Ads

Admob

MoPub

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