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Real-World Actions in Gaming

Real-World Actions in Gaming

Assessment

Interactive Video

Fun, Science, Biology, Education, Life Skills

5th - 8th Grade

Practice Problem

Hard

Created by

Jackson Turner

FREE Resource

The video introduces 'Tilt', a game designed for the iPhone, where players control a character named Flip by tilting their device. Flip's mission is to combat pollution by collecting resources and replanting forests. The game emphasizes the impact of small actions, similar to the 'Powers of 10' concept, and allows players to see how their choices contribute to a global experience. Players can compete on a global scale, with their actions geocoded to their location. Additionally, real-world actions, such as reducing carbon footprints, can be shared on social media to earn in-game rewards, bridging gameplay with real-world environmental impact.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of Flip in the game 'Tilt'?

To collect coins and treasures

To defeat enemies in a battle

To eat carbon and replant the forest

To build a city

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the game 'Tilt' controlled?

Using a joystick

By tilting the iPhone

With a keyboard

Through voice commands

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the game 'Tilt' aim to teach players about small actions?

They are irrelevant to the storyline

They are only important in the game

They can lead to significant global changes

They have no impact

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many scenes or levels does the single-player mode of 'Tilt' have?

15 scenes or 70 levels

12 scenes or 60 levels

20 scenes or 80 levels

10 scenes or 50 levels

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of geocoding tilt points in the game?

To track player location for advertising

To allow players to compete globally

To save game progress

To unlock new levels

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which continents are mentioned as competing in the game?

Europe and Africa

North America and China

Australia and South America

Antarctica and Asia

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can players earn in-game credits through real-world actions?

By purchasing them with real money

By watching advertisements

By sharing their actions on social media

By completing in-game challenges

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