Innovative Uses of the Nintendo Wii Remote

Innovative Uses of the Nintendo Wii Remote

Assessment

Interactive Video

Science, Computers, Education, Instructional Technology

9th - 12th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video discusses the challenges in making research and technology accessible to a wider audience. It highlights innovative uses of the Nintendo Wii Remote, such as creating a low-cost interactive whiteboard and head tracking for 3D effects. The speaker emphasizes the impact of online video platforms like YouTube in rapidly spreading ideas and enabling global collaboration.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major challenge in scientific exploration mentioned in the video?

Overabundance of scientific resources

Excessive global participation

Lack of interest in technology

Limited participation due to resource constraints

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature of the Nintendo Wii Remote is highlighted as having potential beyond gaming?

Its battery life

Its wireless connectivity

Its infrared camera

Its ergonomic design

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the approximate cost of creating an interactive whiteboard using the Wii Remote?

$500

$200

$50

$1000

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What additional hardware is needed to create an interactive whiteboard with the Wii Remote?

A high-definition camera

A wireless adapter

An infrared pen

A motion sensor

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a limitation of the Wii Remote-based interactive whiteboard?

It achieves only 80% of the functionality of commercial systems

It requires constant internet connection

It only works with specific software

It is too expensive

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the head tracking feature enhance the 3D experience?

By improving sound quality

By adjusting the image based on head movements

By increasing screen brightness

By reducing screen glare

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the reaction of the game-development community to the head tracking demo?

Surprise

Disappointment

Indifference

Confusion

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