Understanding the Age of Design and Interaction

Understanding the Age of Design and Interaction

Assessment

Interactive Video

Arts, Design, Computers

10th Grade - University

Hard

Created by

Aiden Montgomery

FREE Resource

The transcript discusses the evolving role of design, emphasizing its significance beyond traditional forms like furniture and art. It highlights the inclusion of interaction design and video games in MoMA's collection, sparking debates about their artistic value. The speaker explains the criteria for acquiring and preserving design artifacts, focusing on interaction, aesthetics, and behavior. The challenges of acquiring video games, including obtaining code and maintaining relationships with companies, are also addressed. The talk concludes by advocating for a broader understanding of design's role in culture and everyday life.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker believe about the role of design in creative expression?

Design is only about aesthetics.

Design is only about functionality.

Design is less important than art.

Design is the highest form of creative expression.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of interaction design according to the speaker?

Creating beautiful furniture.

Developing digital fonts.

Designing fast cars.

Enhancing user interaction with technology.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the 'Wind Map' mentioned by the speaker?

It is a traditional art piece.

It is an example of interaction design.

It is a famous painting.

It is a digital font.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was the inclusion of video games in MoMA's collection controversial?

Video games are not interactive.

Video games are too violent.

There is a debate on whether video games are art.

Video games are considered too modern.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's view on the relationship between design and art?

Designers aspire to be called artists.

Art and design are the same.

Design is often misunderstood as art.

Design is superior to art.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What criteria does MoMA use to select video games for its collection?

Developer reputation.

Age and historical significance.

Aesthetics, space, time, and behavior.

Popularity and sales.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the MetroCard vending machine?

As a poor example of interaction design.

As a masterpiece of interaction design.

As irrelevant to design.

As outdated technology.

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