Algebra 11 - Cartesian Coordinates in Three Dimensions

Algebra 11 - Cartesian Coordinates in Three Dimensions

Assessment

Interactive Video

Mathematics

9th - 10th Grade

Hard

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FREE Resource

Professor Von Schmohawk introduces the concept of Cartesian coordinate systems, explaining how to construct both two-dimensional and three-dimensional spaces. The lecture covers the Cartesian product, the orientation of axes using the right hand rule, and the division of 3D space into planes and octants. It also details how to locate points in 3D space using ordered triples and previews the next lecture on binary relations.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the Cartesian product of the set of real numbers with itself called?

R3

R2

R1

R4

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a three-dimensional Cartesian coordinate system, what do the ordered triples represent?

Points in a plane

Points on a line

Points in a circle

Points in space

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which rule helps determine the orientation of the axes in a three-dimensional space?

Left-hand rule

Right-hand rule

Top-hand rule

Bottom-hand rule

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many regions, called octants, does the Cartesian space divide into?

Eight

Ten

Four

Six

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the typical orientation of the positive x, y, and z axes in three-dimensional space?

x pointing up, y pointing right, z pointing out

x pointing out, y pointing right, z pointing up

x pointing right, y pointing up, z pointing out

x pointing out, y pointing up, z pointing right

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of introducing binary relations in the context of Cartesian coordinates?

To determine the origin

To visualize points in a plane

To represent relationships between quantities

To create ordered pairs

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you locate a point in three-dimensional space starting from the origin?

Move along the z-axis, then x-axis, then y-axis

Move along the x-axis, then z-axis, then y-axis

Move along the y-axis, then x-axis, then z-axis

Move along the x-axis, then y-axis, then z-axis