Hackers Target Disney+

Hackers Target Disney+

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The transcript discusses Disney's transition to a direct-to-consumer model with Disney+, aiming for 90 million subscribers in five years. Despite a successful initial launch with 10 million signups, Disney faced challenges with security breaches due to reused passwords from other sites. The company employs two-factor authentication to mitigate these issues. Additionally, Disney encountered technical difficulties during the launch, such as video buffering and sign-up problems, partly due to the scale of new users and integration with existing services like Hulu and ESPN+. Disney is working to address these challenges as it evolves into a tech-focused company.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Disney's target for its streaming service in terms of customer base over the next five years?

70 million customers

100 million customers

90 million customers

50 million customers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did hackers manage to access Disney+ accounts according to the company?

By phishing Disney+ users

By exploiting a vulnerability in Disney's software

By using previously breached passwords from other companies

By hacking Disney's servers directly

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What security measure does Disney use to protect its accounts?

Biometric verification

Security questions

Single sign-on

Two-phase authentication

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was one of the main technical issues Disney faced during the launch of its streaming service?

Server downtime

Lack of content availability

Buffering issues while streaming videos

Inability to process payments

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What complication did customers face when trying to bundle Disney+ with other services?

Increased subscription cost

Incompatibility with devices

Complex sign-up process

Limited availability of bundles