Structural Design Patterns in Modern C++ - Game Implementation - Part I

Structural Design Patterns in Modern C++ - Game Implementation - Part I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the flyweight design pattern and its application in reducing memory usage in applications, particularly in game development. It uses a game scenario where multiple tree instances are created, leading to high memory consumption. The tutorial demonstrates the initial implementation without the flyweight pattern, highlighting memory issues, and sets the stage for refactoring using the flyweight pattern in the next lecture.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of using the Flyweight Design Pattern in the game example?

To increase the number of tree instances

To reduce memory consumption

To improve the graphics quality

To simplify the code structure

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the main components of a 3D model as described in the video?

Vertices, edges, and textures

Triangles, edges, and vertices

Textures, colors, and shapes

Meshes, colors, and vertices

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which file format is used to store the geometry of the 3D model?

JPEG

3DS

PNG

Wavefront .OBJ

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'tint' attribute in the vegetation class?

To change the size of the model

To alter the texture of the model

To modify the hue of the model

To adjust the position of the model

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a shared pointer used for creating instances of the vegetation class?

To simplify the syntax

To increase the speed of instance creation

To allow multiple ownership of the instances

To ensure unique ownership of each instance

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue arises when creating multiple tree instances without the Flyweight pattern?

Increased rendering time

Complex code structure

Decreased graphics quality

Excessive memory usage

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next step after identifying memory issues with multiple tree instances?

Implementing a new graphics engine

Applying the Flyweight design pattern

Reducing the number of tree instances

Using a different file format