Structural Design Patterns in Modern C++ - Game Implementation - Part III

Structural Design Patterns in Modern C++ - Game Implementation - Part III

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of dividing state into intrinsic and extrinsic in the Flyweight pattern?

To ensure all instances are unique

To make the code run faster

To reduce the number of instances created

To increase the complexity of the code

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why can't the Car module act as a flyweight in the given context?

Because it shares all its attributes

Because it does not inherit from Model

Because each car instance is unique

Because it lacks a render method

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What flexibility does the factory provide in creating instances?

It allows for the creation of only one type of instance

It enforces the use of intrinsic state

It can return instances of various classes

It mandates the use of extrinsic state

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the Model class in the Flyweight pattern?

To act as a base class without enforcing sharing

To enforce sharing among all subclasses

To store only extrinsic state

To ensure all instances are unshared

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can sharing be implemented if not through a base class?

By avoiding the use of factories

By ensuring all instances are unique

By implementing sharing directly in the Flyweight

By using a different design pattern