
Structural Design Patterns in Modern C++ - Game Implementation - Part III
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of dividing state into intrinsic and extrinsic in the Flyweight pattern?
To ensure all instances are unique
To make the code run faster
To reduce the number of instances created
To increase the complexity of the code
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why can't the Car module act as a flyweight in the given context?
Because it shares all its attributes
Because it does not inherit from Model
Because each car instance is unique
Because it lacks a render method
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What flexibility does the factory provide in creating instances?
It allows for the creation of only one type of instance
It enforces the use of intrinsic state
It can return instances of various classes
It mandates the use of extrinsic state
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Model class in the Flyweight pattern?
To act as a base class without enforcing sharing
To enforce sharing among all subclasses
To store only extrinsic state
To ensure all instances are unshared
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can sharing be implemented if not through a base class?
By avoiding the use of factories
By ensuring all instances are unique
By implementing sharing directly in the Flyweight
By using a different design pattern
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