Structural Design Patterns in Modern C++ - Game Implementation - Part II

Structural Design Patterns in Modern C++ - Game Implementation - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the memory issues caused by data duplication in game development and introduces the flyweight design pattern as a solution. It explains how to refactor code to implement the flyweight pattern, focusing on separating intrinsic and extrinsic states. The tutorial also covers creating a factory to manage flyweight instances and demonstrates the code changes needed to optimize memory usage. The implementation results in reduced memory consumption by sharing intrinsic states among multiple instances.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What problem does the Flyweight design pattern aim to solve in the context of the game?

Improving the quality of textures

Increasing the speed of rendering graphics

Minimizing memory consumption by sharing data

Reducing the number of game levels

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'vegetation data' class in the Flyweight pattern?

To render the trees on the screen

To hold shared intrinsic state like mesh and texture

To manage the position of trees

To store extrinsic state

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the factory ensure that instances share the same intrinsic state?

By storing instances in a database

By using a map with keys to manage shared instances

By using a list to store instances

By creating new instances for each request

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a shared pointer in the factory?

To avoid manual memory deallocation

To increase the speed of instance creation

To simplify the syntax of the code

To allow multiple threads to access the same instance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the main function, how is the position of each tree managed?

It is hardcoded in the factory

It is stored within each tree instance

It is randomly generated within the vegetation class

It is computed and passed as an extrinsic state

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main benefit of applying the Flyweight pattern in this project?

Faster rendering of graphics

Reduced memory consumption

Simplified code structure

Improved texture quality

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many instances were created after applying the Flyweight pattern?

Four

One

Two

Three