Change of basis: Essence of Linear Algebra - Part 13 of 15

Change of basis: Essence of Linear Algebra - Part 13 of 15

Assessment

Interactive Video

Mathematics

11th Grade - University

Hard

Created by

Quizizz Content

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The video tutorial explains the concept of coordinate systems, focusing on standard and alternative basis vectors. It discusses how different basis vectors can change the representation of vectors and how to translate between these systems using matrix multiplication. The tutorial also covers the concept of inverse transformations and how they relate to matrix operations, emphasizing the idea of mathematical empathy in understanding different perspectives in linear algebra.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do the coordinates 3/2 represent in a standard coordinate system?

3 units left and 2 units down

3 units right and 2 units up

3 units up and 2 units right

3 units down and 2 units left

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the basis vectors in a standard coordinate system called?

Scalar vectors

Coordinate vectors

Unit vectors

Basis vectors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Jennifer describe the vector with coordinates 3/2 in her system?

1 and 2

2 and 1

5/3 and 1/3

3 and 2

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of a change of basis matrix?

To scale vectors

To translate vectors between coordinate systems

To rotate vectors

To reflect vectors

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What mathematical operation is used to translate vectors between coordinate systems?

Matrix subtraction

Matrix division

Matrix addition

Matrix-vector multiplication

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does a linear transformation matrix represent in a coordinate system?

A rotation of the coordinate system

A change in vector direction

A translation of the coordinate system

A change in vector magnitude

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is a 90-degree rotation represented in a standard coordinate system?

By negating the coordinates

By rotating the basis vectors

By scaling the basis vectors

By swapping the coordinates

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