Behavioral Design Patterns in C++ - Basic Implementation-Mediator
Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
Wayground Content
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up the solution for the mediator design pattern?
Generating the class diagram
Developing the Concrete Mediator class
Creating a new solution and adding a project
Implementing the Concrete Colleague classes
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'oninvoke' function in the Mediator class?
To create a new project
To facilitate message exchange between colleagues
To initialize the Concrete Colleague classes
To generate the class diagram
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Concrete Colleague 1 send a message to other colleagues?
By creating a new instance of the mediator
By modifying the base class
By directly calling the other colleague's method
By using the 'oninvoke' function
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Concrete Mediator class?
To generate the class diagram
To replace the Colleague base class
To facilitate interaction between Concrete Colleague 1 and 2
To directly manage the Concrete Colleague classes
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using a pointer to the Colleague class rather than its subclasses in the mediator?
It simplifies the code structure
It promotes loose coupling
It enhances performance
It reduces memory usage
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What message does Concrete Colleague 2 send to Concrete Colleague 1?
Message A
Message C
Message B
Message D
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in the video tutorial?
Creating a new solution
Running the main function
Implementing the Concrete Colleague classes
Generating the class diagram
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