Behavioral Design Patterns in C++ - Basic Example-2

Behavioral Design Patterns in C++ - Basic Example-2

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the implementation of the state design pattern, focusing on creating context and state classes. It covers the addition of concrete state classes and the main function, highlighting the state transitions. The tutorial also addresses issues like memory management and suggests solutions such as using smart pointers or singletons. A class diagram is generated to illustrate the design pattern.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of the context class in the state design pattern?

To store the state objects

To implement the handle function

To manage state transitions and delegate behavior to state objects

To define the behavior of each state

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function in the state class is responsible for defining the behavior of a state?

handle

transition

execute

request

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the handle function is called in a concrete state class?

It deletes the current state

It initializes the context class

It creates a new state object

It prints a message and transitions to another state

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential issue mentioned regarding the instances created on the heap?

They are not visible to the context class

They do not transition correctly

They are not initialized properly

They are not deleted, leading to memory leaks

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the issue of undeleted instances be addressed according to the lecture?

By using global variables

By implementing a destructor

By avoiding heap allocation

By using smart pointers or making classes Singleton