What is the first step in setting up the asset manager in Blender?
Blender to Unreal Engine - Become a Dungeon Prop Artist - How to Populate Our Asset Manager

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Adjusting the render settings
Importing external assets
Renaming the workspace
Creating a new project
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you mark an object as an asset in the Asset Browser?
By dragging it into the Asset Browser
By renaming the object
By right-clicking and selecting 'Mark as Asset'
By saving the file
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding file paths in Blender's preferences?
To organize the workspace layout
To access multiple asset libraries
To change the default render engine
To adjust the user interface theme
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you categorize materials and props in Blender?
By renaming them with specific prefixes
By using different layers
By saving them in separate files
By marking them as assets and organizing them into categories
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a bench model in Blender?
Scaling a plane to the desired size
Adjusting the lighting settings
Creating a new material
Importing a pre-made bench model
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to adjust the position of objects in Blender?
Extrude tool
Move tool
Rotate tool
Scale tool
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using edge loops in modeling?
To adjust the lighting
To change the color of the model
To add detail and control the shape of the model
To create new materials
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