Blender to Unreal Engine - Become a Dungeon Prop Artist - Finalizing the Details for the Goblets

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Information Technology (IT), Architecture
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in checking the normals of a 3D model?
Apply a texture
Reset transforms
Use a trim sheet
Enable face orientation
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which shading technique is suggested for diamonds in the tutorial?
Shade smooth
Shade sharp
Shade flat
Auto smooth
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of resetting all transforms before unwrapping?
To apply textures
To ensure accurate unwrapping
To change shading
To mark seams
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What method is used to unwrap a model when there are no seams?
Manual Unwrap
Smart UV Project
Automatic Unwrap
Texture Mapping
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can the roughness of a material be adjusted?
Using a color ramp
Applying a new texture
Using RGB curves
Changing the base color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking an asset in the asset manager?
To apply a texture
To organize materials
To reset transforms
To change shading
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done if a material appears too dark in the render?
Increase the roughness
Decrease the normal map intensity
Adjust the RGB curves
Change the base color
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