What is the first step in setting up a new level in Unreal Engine 5 using the Modular Kit?
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Setting Up Large-Scale Scene

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Choose 'Import Assets'.
Click on 'File' and select 'New Level'.
Open the 'Content Browser'.
Select 'Save As' from the menu.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which type of landscape is chosen for the new level in the tutorial?
Urban
Desert
Open World
Forest
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of setting the default map in project settings?
To improve the graphics quality.
To increase the rendering speed.
To enable multiplayer features.
To ensure the correct map loads when the editor starts.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you increase the camera movement speed in a large world?
By adjusting the camera speed in the top right corner.
By reducing the graphics quality.
By using the mouse scroll wheel while holding the right mouse button.
By changing the project settings.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding a human reference in the scene?
To test character animations.
To provide a scale reference for the environment.
To improve lighting effects.
To enhance the scene's realism.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you quickly switch between saved camera positions?
By clicking on the camera icon.
By adjusting the camera settings in the menu.
By pressing the number keys corresponding to saved positions.
By using the 'Save As' feature.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue is caused by the terrain being one-sided?
It causes the game to crash.
It results in incorrect shadow rendering.
It makes the terrain invisible.
It slows down the rendering process.
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