Blender to Unreal Engine - 3D Plants and Vegetation - Creating Water Lily Clusters

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Information Technology (IT), Architecture
•
University
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main focus of the lesson continuation in the introduction?
Setting up lighting effects
Applying color overlays
Creating new plant models
Adjusting camera angles
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which color tint was decided to be more suitable for the buds?
Purple
Red
Blue
Green
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was added to the texture to enhance its appearance?
Extra layers
Brush noise
Lighting effects
Shadow overlays
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the initial roughness value set for the textures?
0.5
0.7
1.0
0.9
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the purpose of adding noise in the roughness section?
To increase brightness
To add micro-detail
To change color
To adjust size
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main task in organizing the lily pads?
Removing duplicates
Adding new textures
Scaling and positioning
Changing their color
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was it important to align the lily pads with the original setup?
To maintain consistent height
To reduce rendering time
To ensure correct lighting
To match the color scheme
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