Behavioral Design Patterns in C++ - Methods for States - IV
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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in adding a new state to the lamp project?
Remove the old state
Build the project to check for errors
Update the user interface
Add a new function for the state
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When the lamp is in the yellow state and the on button is pressed, what should happen?
The lamp should transition to the off state
The lamp should turn off
The lamp should turn white
The lamp should remain yellow
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key advantage of using a table-based approach for state transitions?
It requires no changes to the code
It automatically updates the user interface
It minimizes the changes needed
It eliminates the need for a transition table
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it necessary to implement the lamp destructor in the CPP file when using unique pointers?
To simplify the code
To avoid memory leaks
To ensure the compiler can delete the pointer
To improve performance
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main benefit of replacing raw pointers with unique pointers in this implementation?
It automates memory management
It enhances manual memory management
It reduces the code size
It eliminates the need for a destructor
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