Creational Design Patterns in Modern C++ - Introduction - intent of patterns and their basic implementation.

Creational Design Patterns in Modern C++ - Introduction - intent of patterns and their basic implementation.

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the Singleton design pattern, a commonly used but sometimes controversial pattern. It is used to ensure a class has only one instance, providing a global point of access. The tutorial discusses use cases like managing resources such as print spoolers or database connections, where multiple instances could lead to state corruption. The Singleton pattern makes the class responsible for creating its own instance, intercepting client calls to ensure only one instance is returned. The video also covers the structure and notation of the pattern, using OMT notation to describe class attributes and methods.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important for certain classes to have only one instance in the Singleton pattern?

To save memory space

To prevent state corruption of shared resources

To enable faster processing

To allow multiple configurations

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main intent of the Singleton design pattern?

To make classes behave like local variables

To improve the speed of object creation

To ensure a class has only one instance and provide a global access point

To allow multiple instances of a class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the Singleton pattern sometimes criticized?

It is too complex to implement

It behaves like a global variable

It requires too much memory

It is not compatible with modern programming languages

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the Singleton pattern, who is responsible for creating the instance of the class?

The operating system

The client

The class itself

A separate factory class

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Singleton pattern disable to ensure only one instance is created?

Direct construction of the object

Use of global variables

Inheritance from other classes

Access to class methods