Behavioral Design Patterns in C++ - Introduction-Observer

Behavioral Design Patterns in C++ - Introduction-Observer

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial introduces the observer design pattern, explaining its importance in maintaining consistency between objects in an object-oriented system without tight coupling. Using a game alarm system as an example, it illustrates how the observer pattern allows for flexible interaction between objects, such as alarms and NPCs. The tutorial details the structure of the pattern, involving subjects and observers, and explains the notification process. Advanced concepts like many-to-many dependencies and custom notifications are also discussed.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to avoid direct coupling between classes in an object-oriented system?

To simplify the user interface

To enhance reusability and extensibility

To reduce memory usage

To increase the speed of the system

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the observer pattern, what role does the alarm play in the game example?

Player

Observer

Client

Subject

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the alarm sounds in the observer pattern example?

The alarm deactivates

The game resets

The NPCs update their state and respond

The NPCs ignore the alarm

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main benefit of using the observer pattern in software design?

It allows for direct communication between objects

It reduces direct dependency between objects

It increases the complexity of the code

It makes the system slower

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the subject notify observers in the observer pattern?

By logging a message

By sending an email

By calling a notify method

By updating a database

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a possible variation of the observer pattern discussed in the lesson?

One-to-one dependency

Two-to-one dependency

Many-to-many dependency

No dependency

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who can decide to raise a notification in the observer pattern?

The client, subject, or observer

Only the observer

Only the client

Only the subject