Why is it important to avoid direct coupling between classes in an object-oriented system?
Behavioral Design Patterns in C++ - Introduction-Observer

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To simplify the user interface
To enhance reusability and extensibility
To reduce memory usage
To increase the speed of the system
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the observer pattern, what role does the alarm play in the game example?
Player
Observer
Client
Subject
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the alarm sounds in the observer pattern example?
The alarm deactivates
The game resets
The NPCs update their state and respond
The NPCs ignore the alarm
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main benefit of using the observer pattern in software design?
It allows for direct communication between objects
It reduces direct dependency between objects
It increases the complexity of the code
It makes the system slower
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the subject notify observers in the observer pattern?
By logging a message
By sending an email
By calling a notify method
By updating a database
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a possible variation of the observer pattern discussed in the lesson?
One-to-one dependency
Two-to-one dependency
Many-to-many dependency
No dependency
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who can decide to raise a notification in the observer pattern?
The client, subject, or observer
Only the observer
Only the client
Only the subject
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