Complete Java SE 8 Developer Bootcamp - Object Oriented Programming (OOP)

Complete Java SE 8 Developer Bootcamp - Object Oriented Programming (OOP)

Assessment

Interactive Video

Information Technology (IT), Architecture, Business

University

Hard

Created by

Quizizz Content

FREE Resource

The video introduces object-oriented programming (OOP) in Java, explaining its principles and benefits. OOP organizes code to mimic real-world processes, making it easier to maintain and extend. Key concepts include objects, state, behavior, and abstraction. The video also covers the pillars of OOP: abstraction, encapsulation, inheritance, and polymorphism, highlighting the advantages of OOP such as code reuse and better organization.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of Object Oriented Programming?

To eliminate bugs

To make code run faster

To mimic real-world processes

To reduce the number of lines of code

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In OOP, what does an object typically consist of?

Neither data nor procedures

Data and related procedures

Only data

Only procedures

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used for simplifying real-world processes into software solutions in OOP?

Inheritance

Abstraction

Polymorphism

Encapsulation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT considered a pillar of OOP?

Compilation

Encapsulation

Polymorphism

Inheritance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does inheritance benefit Object Oriented Programming?

It simplifies debugging

It reduces memory usage

It enables the creation of new objects from existing ones

It allows for faster execution

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is OOP considered easier to maintain?

Because it uses fewer lines of code

Because it is a newer programming paradigm

Because it mimics the real world, making code organization intuitive

Because it requires less testing

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the relationship between a class and an object in OOP?

A class is an instance of an object

A class is a blueprint for an object

An object and a class are the same

An object is a blueprint for a class