C++ Developer - Project - Guess the Number

C++ Developer - Project - Guess the Number

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial explains a number-guessing game where the computer selects a random number between 1 and 100, and the user attempts to guess it. The tutorial covers the game rules, provides a live demonstration, and guides viewers through coding the game in C++. It also includes testing and debugging tips, encouraging viewers to try coding the game themselves.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the range of numbers the computer can select from in the game?

0 to 99

1 to 100

1 to 50

0 to 100

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the program do if the user's guess is too low?

It prompts the user to guess again.

It displays an error message.

It congratulates the user.

It ends the game.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should a user do if they get stuck while coding the game?

Watch the solution walkthrough.

Pause and try again later.

Ask a friend for help.

Skip to the next section.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which library is necessary for generating random numbers in the game?

vector

ctime

cmath

iostream

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'continue' statement in the game loop?

To end the game.

To skip the current iteration and start the next one.

To terminate the program.

To print a message to the user.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the program determine if the user's guess is out of range?

By checking if the guess is a negative number.

By checking if the guess is less than 1 or greater than 100.

By comparing the guess to the computer's number.

By using a predefined list of valid numbers.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of seeding the random number generator?

To ensure the same number is generated every time.

To make the random number predictable.

To initialize the random number generator with a unique starting point.

To increase the range of possible numbers.

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