Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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This video tutorial covers the setup of materials for terrain and water in a digital environment. It begins with creating a basic terrain material, followed by the creation and configuration of a water material with opacity and refraction settings. The tutorial then addresses adjusting the water texture size and scale using UV mapping techniques. Finally, it demonstrates how to adjust the lighting in the scene and prepares for further enhancements in the next lesson.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a new material for terrain?

Create a new material

Set the opacity

Adjust the lighting

Select the terrain bits

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key difference when creating a water material compared to a terrain material?

Water material is created in a separate software

Water material includes opacity and refraction

Water material requires a metallic finish

Water material uses a different base color

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which parameter is used to create a Fresnel effect in the water material?

Opacity

Roughness

Fresnel

Base color

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating a material instance for the water material?

To change the base color

To easily control opacity

To adjust the lighting

To modify the terrain

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the texture scale be adjusted for better visual appearance?

By changing the base color

By using a texture coordinate and multiplier

By adjusting the lighting

By modifying the opacity

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the default value used for the water reflection refraction?

1.0

2.0

1.33

1.52

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the direction of the light source be changed in the scene?

By changing the base color

By holding control and L and moving the mouse

By rotating the material

By adjusting the opacity