Is it possible? Simple questions, not so simple solutions

Is it possible? Simple questions, not so simple solutions

Assessment

Interactive Video

Mathematics

9th - 10th Grade

Hard

Created by

Quizizz Content

FREE Resource

The video explores various puzzles and problems, including the connect the dots puzzle, a grid tile puzzle, an infection spread problem, a thief-catching scenario using graph theory, and a house with doors puzzle. It introduces concepts like out-of-the-box thinking, invariants, and Euler's characteristic, demonstrating how these mathematical ideas can solve complex problems.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key to solving the 'connect the dots' puzzle?

Thinking outside the box

Connecting dots diagonally

Using only three lines

Starting from the center

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it impossible to cover a 10x10 grid with 4x1 tiles?

Tiles must be placed diagonally

There are not enough tiles

The number of each number is not equal

Tiles cannot overlap

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the rule for a student to become infected in the grid?

Being in the same row as an infected student

Being adjacent to at least two infected students

Being adjacent to one infected student

Being in the same column as an infected student

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the maximum perimeter length for the entire grid to be infected?

22

20

18

16

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an invariant in the context of the infection spread problem?

A condition that applies only to the last round

A rule that applies only to the first round

A constant that remains unchanged

A variable that changes frequently

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the thief be caught in the network of cities?

By moving randomly

By using a neutral city as a portal

By moving in a straight line

By staying in one city

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the neutral city in the thief-catching puzzle?

It changes the color pattern

It is a starting point

It allows the thief to escape

It flips the game state

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