What is the first step in setting up UV coordinates for grass meshes?
Blender to Unreal Engine - 3D Plants and Vegetation - Painting 3D Grass

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Separating the bottom pieces manually
Applying a texture paint
Selecting all grass pieces and joining them
Adjusting the sharpness of edges
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue might occur during UV unwrapping that requires troubleshooting?
Pieces sticking out and not unwrapping properly
Meshes not being selected
Textures not applying correctly
Edges being too smooth
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that transformations do not affect the UV unwrapping?
By using a different texture
By applying a smooth shader
By increasing the sharpness angle
By resetting all transformations
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in the texturing process after setting up UV coordinates?
Adding texture variations
Applying a smooth shader
Packing UV islands
Selecting the default green color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool is used to apply the base color in the texturing process?
Brush tool
Fill tool
Eraser tool
Gradient tool
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you add variation to the texture of the grass?
By resetting transformations
By increasing the sharpness angle
By joining all grass pieces
By using different brushes and colors
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done if the UVs are not displaying correctly during texturing?
Change the base color
Manually select a different map
Increase the sharpness angle
Join all pieces again
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