Behavioral Design Patterns in C++ - Hangman - II

Behavioral Design Patterns in C++ - Hangman - II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial explains the implementation of a simple hangman game. It covers setting up the game with a word and attempts, implementing an input function, and checking for word completion and available attempts. The tutorial also includes testing and debugging the game, handling failure scenarios, and completing the game. Future enhancements like adding checkpoints are discussed for further development.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the input function in the hangman game setup?

To simulate user input and process guessed characters

To take user input directly from the console

To reset the game to its initial state

To display the final result of the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the game handle a correct guess by the user?

It updates the display with the guessed character

It displays a message and continues

It reduces the number of attempts left

It immediately ends the game

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the user runs out of attempts without guessing the word?

The user is prompted to enter a new word

The game continues with unlimited attempts

A message indicating failure is displayed

The game resets automatically

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What new feature is introduced in the final section of the video?

A scoring system for the game

A multiplayer mode

Checkpoints for restarting or resuming the game

A hint system for difficult words

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of creating checkpoints in the game?

To allow users to save their progress and resume later

To increase the difficulty level of the game

To automatically solve the word for the user

To provide hints to the user