Behavioral Design Patterns in C++ - Hangman - I

Behavioral Design Patterns in C++ - Hangman - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the implementation of the Hangman game, focusing on creating a modular design that can be used in various applications. It introduces the Memento pattern for implementing checkpoints, allowing the game to revert to earlier states. The tutorial details setting up the project, defining attributes and methods, implementing game logic, and handling user interactions. It also explains character search and validation using a while loop. The Hangman class is finalized, with a note on using it in console applications.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary objective of the Hangman game as discussed in the video?

To guess a number

To solve a puzzle

To complete a maze

To guess a word or movie name

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What design pattern is used to implement checkpoints in the Hangman game?

Factory Pattern

Memento Pattern

Singleton Pattern

Observer Pattern

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which attribute is used to store the word that the user needs to guess?

Player Input

Player Word

Max Attempts

Guess Word

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What method is used to initialize the maximum number of attempts allowed?

Set Max Attempts

Initialize Attempts

Configure Attempts

Set Word

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the game handle a correct character input by the user?

It ends the game

It adds the character to Player Input

It adds the character to Player Word

It ignores the character

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a user inputs a character not in the word?

The character is ignored

The game restarts

The character is added to Player Input

The character is added to Player Word

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the index variable in the search logic?

To store the guessed word

To track the number of attempts

To start the search from a specific position

To display the word to the user