Behavioral Design Patterns in C++ - Hangman - IV

Behavioral Design Patterns in C++ - Hangman - IV

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the implementation of the Memento design pattern in a Hangman game to adhere to the single responsibility principle. It explains how to create and manage checkpoints using a checkpoint manager, separating responsibilities into different classes for better design. The tutorial covers the creation of functions for checkpoint management and the implementation of a caretaker class to handle these checkpoints, ultimately improving the game's design and functionality.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What methods are required in the caretaker class for managing checkpoints?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the implementation ensure that checkpoints can be restored?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What improvements does the new design offer compared to the earlier implementation?

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