Behavioral Design Patterns in C++ - Hangman - IV

Behavioral Design Patterns in C++ - Hangman - IV

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the implementation of the Memento design pattern in a Hangman game to adhere to the single responsibility principle. It explains how to create and manage checkpoints using a checkpoint manager, separating responsibilities into different classes for better design. The tutorial covers the creation of functions for checkpoint management and the implementation of a caretaker class to handle these checkpoints, ultimately improving the game's design and functionality.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was the initial implementation of checkpoints in the Hangman class considered problematic?

It was too complex to understand.

It was not efficient in terms of performance.

It violated the single responsibility principle.

It did not follow the Memento design pattern.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does the Hangman class play in the Memento design pattern?

Observer

Originator

Memento

Caretaker

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'create checkpoint' function in the Hangman class?

To delete a checkpoint

To initialize the game state

To return the current game state instance

To reset the game

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is there no need for a separate Memento class in this implementation?

The Memento is integrated within the Hangman class.

The Memento is not compatible with the Hangman class.

The Memento is managed by an external library.

The Memento is not used in this design.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary function of the Checkpoint Manager class?

To manage the game's user interface

To manage the saving and restoring of checkpoints

To handle the game's scoring system

To control the game's difficulty level

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if a checkpoint is not available in the Checkpoint Manager?

A new checkpoint is automatically created.

The game continues without any changes.

An empty state is returned or an exception is thrown.

The game resets to the initial state.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the integration of the Checkpoint Manager improve the Hangman game design?

By reducing the game's memory usage

By increasing the game's difficulty

By making the code more organized and maintainable

By adding more features to the game