Behavioral Design Patterns in C++ - Hangman - IV

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why was the initial implementation of checkpoints in the Hangman class considered problematic?
It was too complex to understand.
It was not efficient in terms of performance.
It violated the single responsibility principle.
It did not follow the Memento design pattern.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role does the Hangman class play in the Memento design pattern?
Observer
Originator
Memento
Caretaker
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'create checkpoint' function in the Hangman class?
To delete a checkpoint
To initialize the game state
To return the current game state instance
To reset the game
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is there no need for a separate Memento class in this implementation?
The Memento is integrated within the Hangman class.
The Memento is not compatible with the Hangman class.
The Memento is managed by an external library.
The Memento is not used in this design.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary function of the Checkpoint Manager class?
To manage the game's user interface
To manage the saving and restoring of checkpoints
To handle the game's scoring system
To control the game's difficulty level
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens if a checkpoint is not available in the Checkpoint Manager?
A new checkpoint is automatically created.
The game continues without any changes.
An empty state is returned or an exception is thrown.
The game resets to the initial state.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the integration of the Checkpoint Manager improve the Hangman game design?
By reducing the game's memory usage
By increasing the game's difficulty
By making the code more organized and maintainable
By adding more features to the game
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