Are "Free" Video Games Really Free?

Are "Free" Video Games Really Free?

Assessment

Interactive Video

Life Skills, Physical Ed, Information Technology (IT), Architecture

11th Grade - University

Easy

Created by

Quizizz Content

Used 2+ times

FREE Resource

The video explores the evolution of video game economics, focusing on the shift from traditional purchase models to free-to-play games with microtransactions. It highlights the psychological tactics used to encourage spending, such as loss aversion and loot boxes, and discusses the impact on children and the potential need for regulation. The video concludes with advice for consumers to manage their spending and avoid addiction.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the total amount spent by the narrator on World of Warcraft over the years?

$1000

$500

$1500

$350

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game was mentioned as making over $1 million a day from in-game purchases in 2010?

Fortnite

Candy Crush

FarmVille

League of Legends

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used in economics to describe the tendency to avoid losses?

Profit Maximization

Risk Aversion

Loss Aversion

Cost-Benefit Analysis

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary reason game developers use in-game currencies like V-bucks?

To reward players

To make spending less transparent

To simplify transactions

To increase game difficulty

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a 'Whale' in the context of mobile game microtransactions?

A player who plays multiple games

A player who wins frequently

A player who spends a large amount of money

A player who spends a lot of time playing

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the response of EA to player criticism regarding Battlefront II?

They reduced game prices

They removed microtransactions

They tweaked the reward system

They offered refunds

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What advice is given to parents regarding video games for their children?

Link credit cards to gaming devices

Allow unlimited playtime

Buy pay-once-and-play games

Encourage in-game purchases