The Ultimate Guide to Blender 3D Rigging and Animation - Lesson 35 - Invisible Animations

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up bones for animation?
Aligning the bones
Naming the bones
Bringing in the armature
Weighting the bones
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to name bones correctly?
To ensure they are weighted properly
To easily identify them during animation
To prevent them from moving
To make them visible in the viewport
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of weighting bones?
To name them properly
To align them correctly
To control their movement
To make them visible
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done to ensure the root bone has no weight?
Align it with other bones
Assign it a weight of zero
Name it 'root bone'
Remove all weights from it
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to set keyframes for location, rotation, and scale?
To align bones correctly
To ensure smooth transitions
To make the animation visible
To prevent bones from moving
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using linear interpolation in animation?
To slow down the animation
To ensure consistent speed
To make the animation faster
To make the animation more realistic
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you test the speed of an animation?
By adjusting the keyframes
By changing the interpolation mode
By renaming the bones
By playing the animation
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