Blender to Unreal Engine - 3D Plants and Vegetation - Converting Bump Map to Normal Texture in UE5
Interactive Video
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Information Technology (IT), Architecture
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University
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Practice Problem
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up materials for white flowers?
Creating a new project
Adding wind animation
Duplicating a material instance
Applying a bump map
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which material is searched for when applying textures to white flowers?
Flower Purple
Flower Red
Flower Yellow
Wide Petals
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of replacing references in the material setup?
To create new textures
To duplicate materials
To consolidate assets
To apply wind animation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is added to the material instance for reeds to enhance its appearance?
Wind animation
Base color and roughness
New project settings
Duplicate materials
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is a bump texture map converted into a normal map?
By applying a wind animation
By converting to a texture object
By using the green RGB value
By duplicating the material instance
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in setting up the material instance for reeds?
Duplicating the material
Replacing references
Applying wind animation
Adding a bump map
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the recommended RGB value to use for the sharpest information in a bump map?
Red
Yellow
Green
Blue
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