Creational Design Patterns in Modern C++ - Game Implementation - Part IV

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is creating an instance from scratch not ideal in this context?
It requires more memory.
It causes a lag due to animation loading.
It is not supported in C.
It is more expensive than copying.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a major drawback of using copy constructors in this scenario?
They are too slow.
They require a concrete object.
They do not work with pointers.
They are not supported in C.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a 'code smell' mentioned in the context of copying objects?
Using dynamic cost.
Using static methods.
Using inline functions.
Using global variables.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the prototype design pattern help in this context?
It simplifies the code structure.
It reduces memory usage.
It speeds up the animation loading process.
It allows creating copies without knowing the exact type.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What method is added to the base class in the prototype design pattern?
Initialize method.
Create method.
Copy method.
Clone method.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is modified in the cloned instance in the game manager?
The animation speed.
The color of the vehicle.
The position and hit points.
The type of vehicle.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using the prototype pattern over the old implementation?
It allows for more vehicle types.
It simplifies the code.
It increases the speed of the game.
It reduces the lag during cloning.
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