Creational Design Patterns in Modern C++ - Game Implementation - Part IV

Creational Design Patterns in Modern C++ - Game Implementation - Part IV

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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The video tutorial discusses the drawbacks of creating object instances from scratch in C, which can cause lag during gameplay due to animation loading. It explores the challenges of using copy constructors, such as the need for concrete objects and typecasting, leading to tight coupling. The tutorial introduces the prototype design pattern as a solution, allowing for polymorphic object copying without knowing the exact type. The implementation of the clone method in vehicle classes is detailed, and the benefits of the prototype pattern are demonstrated through testing and comparison with the old implementation.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is creating an instance from scratch not ideal in this context?

It requires more memory.

It causes a lag due to animation loading.

It is not supported in C.

It is more expensive than copying.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major drawback of using copy constructors in this scenario?

They are too slow.

They require a concrete object.

They do not work with pointers.

They are not supported in C.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a 'code smell' mentioned in the context of copying objects?

Using dynamic cost.

Using static methods.

Using inline functions.

Using global variables.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the prototype design pattern help in this context?

It simplifies the code structure.

It reduces memory usage.

It speeds up the animation loading process.

It allows creating copies without knowing the exact type.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What method is added to the base class in the prototype design pattern?

Initialize method.

Create method.

Copy method.

Clone method.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is modified in the cloned instance in the game manager?

The animation speed.

The color of the vehicle.

The position and hit points.

The type of vehicle.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using the prototype pattern over the old implementation?

It allows for more vehicle types.

It simplifies the code.

It increases the speed of the game.

It reduces the lag during cloning.