Creational Design Patterns in Modern C++ - Game Implementation - Part III

Creational Design Patterns in Modern C++ - Game Implementation - Part III

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to manage a game loop using a game manager, create and update vehicle instances, and dynamically add vehicles during gameplay. It discusses the use of the factory method pattern to decouple the game manager from specific vehicle classes and suggests implementing the prototype design pattern to avoid lag when loading animations.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the game manager in the context of the game loop?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How are different vehicles stored in the game manager?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of creating instances of vehicles in the game manager.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens when the count variable reaches two during gameplay?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the significance of the factory method in removing coupling between the game manager and vehicle classes.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What modifications are necessary to avoid lag when creating new vehicle instances during gameplay?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the prototype design pattern and how does it help in the context of vehicle instances?

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