Merry-Go-Round - Conservation of Angular Momentum Problem

Merry-Go-Round - Conservation of Angular Momentum Problem

Assessment

Interactive Video

Physics, Science, Engineering

11th Grade - University

Hard

Created by

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The video tutorial explains a physics problem involving a child moving on a merry-go-round. It covers the conservation of angular momentum, assumptions made for simplification, and the calculation of the final angular velocity. The discussion includes the effects of rotational inertia and the change in kinetic energy due to the child's movement. The tutorial emphasizes understanding the principles of angular momentum and kinetic energy in rotational systems.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the mass of the child sitting on the merry-go-round?

20 kg

25 kg

35 kg

30 kg

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What assumption is made about the child in this problem?

The child is a solid object

The child is not moving

The child is a point particle

The child has infinite mass

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial angular velocity of the merry-go-round?

3.0 radians per second

2.0 radians per second

1.0 radians per second

4.0 radians per second

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is angular momentum conserved in this system?

Because the child is not moving

Because there is no external torque

Because the merry-go-round is not rotating

Because the child is at the center

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of static friction in this problem?

It increases the mass of the system

It cancels out internal torques

It provides an external torque

It causes the merry-go-round to stop

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to the angular velocity when the child moves to the center?

It increases

It remains the same

It becomes zero

It decreases

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final angular velocity of the system?

1.5 radians per second

2.0 radians per second

2.4 radians per second

3.0 radians per second

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