Creational Design Patterns in Modern C++ - Pros and Cons - highlights the pros and cons of the object pool pattern

Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
FREE Resource
Read more
5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between a factory method and an object pool?
Object pool never returns a cached instance.
Factory method always creates a new instance.
Object pool always creates a new instance.
Factory method always returns a cached instance.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a potential issue when implementing the object pool design pattern?
Objects are always returned to the pool automatically.
The pool never gets tightly coupled with concrete classes.
Unused objects may waste memory.
Objects in the pool are automatically reset.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to reset the state of an object acquired from the pool?
To increase the memory usage.
To ensure it is in a default state for new use.
To make it incompatible with other objects.
To prevent it from being returned to the pool.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In which scenario is the object pool design pattern particularly useful?
When objects are expensive to create from scratch.
When objects do not require any state reset.
When objects are cheap to create.
When objects are rarely used.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of using the object pool design pattern in terms of performance?
It decreases the flexibility of object creation.
It increases heap fragmentation.
It reduces the overhead of heap allocation.
It always creates new instances.
Similar Resources on Wayground
2 questions
Behavioral Design Patterns in C++ - Pros and Cons-Mediator

Interactive video
•
University
2 questions
Creational Design Patterns in Modern C++ - Generic Pool - Part I

Interactive video
•
University
8 questions
Java Programming for Complete Beginners - Java 16 - Step 01 - Reference Types - How are they Stored in Memory?

Interactive video
•
University
2 questions
Java Programming for Complete Beginners - Java 16 - Step 02 - Java Reference Types – Puzzles

Interactive video
•
University
8 questions
Complete Java SE 8 Developer Bootcamp - Garbage Collection

Interactive video
•
University
2 questions
Complete Modern C++ - Exception Handling - Part III (Stack Unwinding)

Interactive video
•
University
8 questions
Learn Java from Scratch - A Beginner's Guide - Step 01 - Reference Types - How Are they Stored in Memory?

Interactive video
•
University
2 questions
Creational Design Patterns in Modern C++ - Introduction - explains the intent, structure, and implementation

Interactive video
•
University
Popular Resources on Wayground
10 questions
Lab Safety Procedures and Guidelines

Interactive video
•
6th - 10th Grade
10 questions
Nouns, nouns, nouns

Quiz
•
3rd Grade
10 questions
Appointment Passes Review

Quiz
•
6th - 8th Grade
25 questions
Multiplication Facts

Quiz
•
5th Grade
11 questions
All about me

Quiz
•
Professional Development
22 questions
Adding Integers

Quiz
•
6th Grade
15 questions
Subtracting Integers

Quiz
•
7th Grade
20 questions
Grammar Review

Quiz
•
6th - 9th Grade
Discover more resources for Information Technology (IT)
15 questions
Disney Trivia

Quiz
•
University
21 questions
Spanish-Speaking Countries

Quiz
•
6th Grade - University
7 questions
What Is Narrative Writing?

Interactive video
•
4th Grade - University
20 questions
Disney Trivia

Quiz
•
University
7 questions
Force and Motion

Interactive video
•
4th Grade - University
5 questions
Examining Theme

Interactive video
•
4th Grade - University
23 questions
Lab 4: Quizziz Questions

Quiz
•
University
12 questions
Los numeros en español.

Lesson
•
6th Grade - University