Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference

Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the initial setup in the course?

Programming game logic

Designing character models

Setting up metal materials

Creating new assets

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which material is specifically mentioned for replacement in the video?

Gold

Copper

Silver

Iron

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adjusting the roughness value of a material?

To modify the shininess

To adjust the weight

To alter the texture size

To change the color

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of increasing the normal value on a material?

It makes the material transparent

It enhances the reflection

It changes the color

It reduces the texture detail

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What action is suggested if a material does not fit well with the current instance?

Ignore the issue

Change the entire asset

Create a duplicate and adjust

Delete the material

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential solution for fixing material issues in the content browser?

Reinstall the software

Delete all materials

Restart the computer

Save the level

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool can be used to view which assets are using a particular material?

Texture Browser

Asset Manager

Reference Viewer

Material Editor