Comprehensive Android Developer Bootcamp - Saving Score onPause

Comprehensive Android Developer Bootcamp - Saving Score onPause

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the Android activity lifecycle and the importance of saving scores using shared preferences. It highlights the onPause method as the optimal point for saving data, ensuring scores persist even after app closure. The tutorial demonstrates implementing and testing this method, verifying score persistence, and concludes with reflections and next steps.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using shared preferences in the context of this tutorial?

To store temporary data that is not needed after the app closes

To save the highest score achieved by the user

To handle network requests

To manage user interface settings

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the onPause callback considered the best place to save the game score?

Because the activity is still visible to the user

Because it is the last callback before the activity is destroyed

Because it is the first callback in the activity lifecycle

Because the activity is no longer visible, allowing time to save data

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the issue with the previous implementation of saving the high score?

It saved the score multiple times

It did not save the score at all

It saved the score only when the next button was pressed

It saved the score only when the app was closed

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method is overridden to implement the saving of the high score?

onCreate

onStart

onPause

onResume

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of testing the application after implementing the onPause method?

To confirm network connectivity

To check the user interface layout

To verify that the high score is saved and retrieved correctly

To ensure the app does not crash

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the successful retrieval of the high score demonstrate?

The efficiency of the app's network requests

The app's compatibility with different devices

The correct implementation of the activity lifecycle

The app's ability to handle multiple users

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next step suggested after ensuring the high score is saved correctly?

Implementing a new game feature

Adding the high score to a text view

Optimizing the app's performance

Testing the app on different devices