Behavioral Design Patterns in C++ - Organization - I

Behavioral Design Patterns in C++ - Organization - I

Assessment

Interactive Video

Information Technology (IT), Architecture, Business

University

Hard

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The lecture introduces the iterator design pattern, demonstrating its use in accessing employee objects within an organization without exposing the internal storage structure. The instructor outlines the implementation of an organization class using an array to store employees and discusses the importance of the iterator pattern in providing access to these objects. The lecture concludes with a promise to explore multiple access methods in future sessions.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of using the iterator design pattern in the context of the organization class?

To add more attributes to the employee class

To allow client code to access employee objects without knowing their storage details

To fix the size of the employee array

To directly expose the internal array of employees

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary data structure used to store employees in the organization class?

Linked List

HashMap

Tree

Array

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the functions added to the organization class?

Update employee

Remove employee

Add employee

Search employee

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it not advisable to directly expose the internal array of employees?

It would make the code more complex

It would expose the internal implementation details

It would require more memory

It would slow down the program

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What will be discussed in the upcoming lectures according to the conclusion?

How to increase the size of the employee array

Different ways to expose the internal array

Multiple ways to provide access to employees without exposing internal implementation

How to add more attributes to the employee class