Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus when working with material instances in 3D design?
Creating new textures
Exporting to different formats
Renaming them correctly
Deleting unused materials
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which key is used to rename a material instance?
F1
F4
F2
F3
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done if a material is accidentally renamed?
Delete the material
Re-import the material
Open it and check its materials
Ignore the mistake
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of setting a material as transparent?
To increase its size
To allow light to pass through
To change its color
To make it invisible
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step after organizing all material instances?
Exporting the project
Working with materials in the viewport
Deleting unused files
Closing the software
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might some materials be deleted during the setup process?
They are too large
They are not assigned to anything
They are outdated
They are duplicates
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the 'quantum browser' in the context of this tutorial?
It is a tool for renaming materials
It helps in viewing material properties
It is used for organizing folders
It is not directly related to materials
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