Reinforcement Learning and Deep RL Python Theory and Projects - Q-Learning and Q-Table Theory

Reinforcement Learning and Deep RL Python Theory and Projects - Q-Learning and Q-Table Theory

Assessment

Interactive Video

Information Technology (IT), Architecture, Social Studies

University

Hard

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The video tutorial introduces Q Learning as an efficient solution compared to random solutions. It explains the concept of a Q Table, which is a two-dimensional table used in Q Learning to map actions to states and update based on rewards or punishments. The tutorial covers the structure of the Q Table, the types of actions (explore or exploit), and how these actions affect the Q Table. It also discusses the strategies of exploration and exploitation in reinforcement learning, preparing viewers for coding the Q Learning algorithm in the next video.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main issue with the initial random solution discussed in the video?

It required too much data.

It was too fast to execute.

It did not utilize rewards effectively.

It was too complex to implement.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of introducing a Q-Table in Q-Learning?

To simplify the problem.

To increase the speed of computation.

To reduce the number of actions.

To store data about actions and states.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many actions are typically represented in the Q-Table for the problem discussed?

Seven actions

Four actions

Five actions

Six actions

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the total number of possible states in the Q-Table as described in the video?

10,000 states

20,000 states

30,000 states

40,000 states

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the exploration strategy in Q-Learning involve?

Avoiding all negative rewards.

Maximizing immediate rewards.

Trying new actions to gather more information.

Repeating known successful actions.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When is the exploitation strategy used in Q-Learning?

When positive information about an action is available.

When a negative reward is received.

When there is no information about a state.

When the Q-Table is full.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if a negative reward is recorded in a Q-Table cell?

The action is repeated.

The state is changed.

The action is avoided in future.

The Q-Table is reset.