China's Plan to Crack Down on Video-Game Usage

China's Plan to Crack Down on Video-Game Usage

Assessment

Interactive Video

Business

University

Hard

Created by

Quizizz Content

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The video discusses the global gaming market, highlighting China's significant role and its regulations aimed at controlling gaming addiction. It explores the potential impact of these regulations on the market and industry reactions, particularly from companies like Razer. The discussion also touches on cultural and political factors influencing these regulations and their long-term implications for China's domestic gaming industry.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of the global gaming market do China and the US hold together?

25%

50%

75%

100%

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the proposed regulation by the Chinese government regarding children's screen time?

Two-hour rule

Unlimited screen time

No screen time on weekdays

One-hour rule

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the methods discussed to make games less addictive?

Banning multiplayer games

Limiting random reward generation

Reducing game graphics quality

Increasing game prices

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current size of the video game market in China?

$45 billion

$20 billion

$60 billion

$32 billion

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of entertainment spending is currently attributed to video gaming in China?

14.3%

8.5%

10.2%

12.1%

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What historical policy is mentioned as a comparison to current regulations?

One-child policy

Two-child policy

Three-child policy

No-child policy

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies have thrived in China due to the absence of international competition?

Facebook and Google

Tencent and Alibaba

Microsoft and Apple

Amazon and Netflix