ESports Company Super League Gaming Reaches Deal With China's Wanda

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Business, Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of Super League in the esports industry?
Creating gaming consoles
Developing new video games
Organizing professional esports tournaments
Mainstreaming esports through technology and infrastructure
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a significant challenge faced by esports companies in gaining investor confidence?
High competition from traditional sports
Perception of esports as a niche or fad
Lack of professional players
Limited gaming content
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How much do millennial gamers spend on average per month on gaming content?
$200
$117
$50
$75
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What shift in focus are brands making in the esports industry?
From console to mobile gaming
From professional level to mass-market engagement
From digital to physical gaming
From mass-market to professional level
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key reason brands are interested in reaching the masses in esports?
To inspire gamers to aspire to be professionals
To promote traditional sports
To increase viewership of professional tournaments
To sell more gaming consoles
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the projected market value of esports if 10% of gamers participate?
$3 billion
$5 billion
$10 billion
$20 billion
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the speaker compare the growth of esports to traditional sports?
Traditional sports are more popular than esports
Esports started like traditional sports, in local settings
Esports has no comparison to traditional sports
Esports is growing faster than traditional sports
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