Behavioral Design Patterns in C++ - Alarm System

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the observer pattern a good fit for the game's alert system?
It simplifies the game's user interface.
It requires a fixed number of soldiers.
It enables dynamic registration of soldiers at runtime.
It allows soldiers to be tightly coupled with the alarm system.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the 'setalarmon' function in the implementation?
To detach observers from the alarm system.
To notify observers when the alarm is turned on.
To create new soldier instances.
To generate a class diagram.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key difference in this observer pattern implementation?
Observers have direct pointers to the alarm clock.
A base class handles the notification mechanism.
Observers do not require any data from the alarm.
The alarm system is tightly coupled with the soldiers.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do soldiers register with the alarm system in the enhanced implementation?
Manually by the player.
Automatically when spawned in the vicinity of the alarm.
By sending a request to the alarm system.
Through a separate registration interface.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a soldier is destroyed in the enhanced implementation?
It sends a notification to other soldiers.
It triggers the alarm system to shut down.
It automatically detaches from the alarm system.
It remains registered with the alarm system.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of automatic registration of soldiers with the alarm system?
It reduces the need for manual registration.
It increases the number of soldiers in the game.
It allows soldiers to operate independently of the alarm.
It simplifies the alarm system's code.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What change is made to the class diagram in the enhanced implementation?
The alarm class is removed.
Observers are directly linked to each other.
The notification mechanism is centralized.
All classes have a pointer to their subject.
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