Blender to Unreal Engine - Become a Dungeon Prop Artist - Building Up Straw Decals for Realism

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking sharp edges in a 3D model?
To make the model look more rounded
To increase the model's polygon count
To apply textures more easily
To define clear edges for better rendering
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which materials were added to the model in the second section?
Glass and plastic
Wood and fabric
Metal and stone
Paper and rubber
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of UV mapping in 3D modeling?
To map 2D textures onto a 3D surface
To increase the model's size
To create new textures
To apply colors directly
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to adjust the position of the straw in the model?
To ensure it doesn't overlap with other objects
To change its color
To make it look more symmetrical
To reduce the model's complexity
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What technique is used to make the straw look more realistic?
Adding more polygons
Applying a glossy texture
Increasing the brightness
Using proportional editing
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding subdivisions to the model?
To reduce the file size
To change the model's color
To make the model larger
To smooth out the surfaces
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does organizing the scene help in the rendering process?
It increases the model's complexity
It reduces the rendering time
It ensures a cleaner and more efficient workflow
It makes the model more colorful
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