COLLABORATIVELY EXPLORING VIRTUAL WORLDS

COLLABORATIVELY EXPLORING VIRTUAL WORLDS

Assessment

Interactive Video

Science, Social Studies, Information Technology (IT), Architecture

11th Grade - University

Hard

Created by

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FREE Resource

The video discusses a STEM learning initiative through a game where players control a Mars Rover. The game aims to teach programming by embedding learning into gameplay. Research studies are conducted in various locations to assess the game's effectiveness. Technical infrastructure, including server placement, is crucial for minimizing latency and enhancing user experience. The video also introduces the user interface and programming tasks involved in controlling the Rover.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of the game involving the Rover on Mars?

To establish communication with Earth

To collect samples from Mars

To repair and prepare the Rover for colonization

To explore new planets

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the player in the game?

The Rover solving problems on Mars

An astronaut exploring the surface

A pilot flying a spaceship

A scientist analyzing data

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key finding from the studies conducted with students?

Students preferred offline games

Latency did not affect the game experience

Minimizing latency improved the game experience

Students found the game too easy

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was Genie chosen for the project?

It was the cheapest option

It allowed for better server placement to reduce latency

It offered more storage capacity

It was recommended by students

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial focus when orienting students to the game?

Teaching advanced programming

Introducing the user interface and basic programming

Explaining the history of Mars

Discussing the future of space travel