Behavioral Design Patterns in C++ - DialogBox - II

Behavioral Design Patterns in C++ - DialogBox - II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial covers the implementation of a widget system with an ID attribute for identification, adding names to a list box, handling button click events, and managing interactions between components. It discusses the use of a command interface for event handling and the challenges of registering multiple receivers in a radio group. The tutorial concludes with a plan to use the implemented classes in the main function in the next lecture.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding an ID attribute to the widget clause?

To allow the receiver to identify the widget sending a command

To increase the speed of the widget

To reduce the memory usage of the widget

To enhance the visual appearance of the widget

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the button is clicked and the edit box contains a name?

The name is deleted from the edit box

The name is saved to a file

The name is displayed in a message box

The name and selected title are added to the list box

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the list box handle the button click event?

By changing the color of the button

By ignoring the event

By closing the application

By retrieving text from the edit box and selection from the radio group

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is required to handle multiple receivers in the current design?

A new widget class

A list or vector of commands

An additional button

A single command pointer

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the suggested solution for handling selected item events in the radio group?

Implement a new command interface

Remove the radio group entirely

Create a list or vector of commands

Use a different programming language