Consumer Virtual Reality Edging Closer: Oculus Iribe

Consumer Virtual Reality Edging Closer: Oculus Iribe

Assessment

Interactive Video

Business

University

Hard

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The video features Brendan Arive, Co-founder and CEO of Oculus, discussing the current state and future of virtual reality (VR). He highlights the development of Oculus prototypes and the upcoming consumer launch. The conversation covers VR's potential applications in various industries, with an initial focus on gaming. Arive emphasizes the importance of setting realistic expectations for VR quality and user adoption. The video also explores the immersive user experience and the psychological impact of VR, making users feel as if they are in a virtual place.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What stage is Oculus currently at in terms of product development?

Day three, focusing on new industries

Day zero, still in early prototype phase

Day one, ready for consumer launch

Day two, mass market adoption

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which industry is expected to be the primary focus for VR in its early days?

Military

Gaming

Architecture

Medical

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the core technology behind VR as mentioned in the discussion?

Virtual desktop environment

Augmented reality interface

2D graphics engine

3D game engine

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the initial user reaction to VR experiences?

Mildly interested

Confused and disoriented

Completely indifferent

Amazed and immersed

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What psychological effect does VR have on users according to the speaker?

It leads to immediate boredom

It makes users feel disconnected from reality

It tricks the brain into believing the virtual is real

It causes users to lose track of time