Former Atari CEO: Violence Decreasing in Video Games

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Business, Architecture, Social Studies
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit of educational gaming according to the transcript?
It promotes learning through mastery.
It ensures students complete games without understanding.
It allows students to learn at a uniform pace.
It discourages the use of technology in learning.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why hasn't educational gaming become a major trend yet?
It is still emerging as a comfortable learning method.
Young people are uncomfortable with technology.
Games are not part of young people's lives.
Lack of interest from young people.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the trend regarding violence in video games?
All games are violent.
Puzzle games are becoming less popular.
Violence in games is decreasing.
Violence in games is increasing.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a major challenge for the adoption of virtual reality in homes?
Lack of interest in VR.
VR games are too simple.
High cost of VR headsets.
VR is only suitable for arcades.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How might augmented reality impact social gaming?
It will make board games obsolete.
It will only be used in professional settings.
It will enhance social interactions in gaming.
It will reduce the need for physical games.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected future of console gaming?
PCs will completely replace consoles.
Consoles will remain popular due to their accessibility.
Consoles will become obsolete soon.
Consoles are only for technically literate people.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a historical reason for the underrepresentation of women in tech?
Women prefer non-technical fields.
Women are not interested in tech.
Women have been less involved in math and sciences.
Tech companies do not hire women.
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