Gamification

Gamification

Assessment

Interactive Video

Business

University

Hard

Created by

Wayground Content

FREE Resource

The video discusses engaging alpha employees to drive sustainability by making it fun and competitive. It highlights the use of gamification to enhance learning and participation, citing examples from companies like Stonyfield Organics and Deloitte. Gamification empowers employees, improves knowledge retention, and encourages innovative problem-solving.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key strategy to engage employees in sustainability efforts?

Offering free lunches

Implementing strict rules

Engaging alpha personalities

Providing monetary rewards

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to make sustainability initiatives fun?

To reduce the workload

To avoid being seen as a burden

To comply with regulations

To increase the budget

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does gamification involve?

Using board games in meetings

Creating video games for training

Organizing sports events

Applying game design thinking to non-game scenarios

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one benefit of gamification according to the University of Colorado study?

Decreased productivity

Lower engagement levels

Increased factual knowledge

Higher employee turnover

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Stonyfield Organics use gamification?

By offering free meals

By setting annual action plans and competing for goals

By organizing sports events

By reducing work hours

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a unique feature of Deloitte's gamification approach?

Using a business simulation game

Providing free gadgets

Conducting outdoor activities

Offering cash prizes

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common outcome of using gamification in companies?

Decreased team collaboration

Increased employee boredom

Lower innovation levels

Higher risk-taking and idea generation